This mini brought to you by 40K ADD! I had bits lying about and didn’t want to paint anything that was actually supposed to be painted…. Here’s what he looked like to begin with:

sniper 2

 

Sniper 1

As you can see, he’s comprised from all sorts of random bits! I made a ‘belt’ above his actual belt to help marry the torso to the legs (legs don’t have a socket for the torso to sit in, so I had to fill the gap. Here’s what he looks like finished:

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I played him as a Vindicare last week and one-shot Ezekiel (the Dark Angels guy) when I hit him with a Turbo-Penetrator round and he declined to Look-Out-Sir and then failed his Invulnerable! ūüôā

And here’s how he looks in terrain:

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I am totally supposed to be painting Warp Spiders for a tournament this weekend. Here’s a fine example of 40K ADD:

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So many odd bits lying about… >.<

 

Quick post of my Fire Dragons:

Mostly done.

Mostly done.

Another angle; mostly done.

Another angle; mostly done.

Done (where 'done' = 'I'm done working on them).

Done (where ‘done’ = ‘I’m done working on them’).

Close up of one of the 'done' Fire Dragons.

Close up of one of the ‘done’ Fire Dragons.

 

 

Renegade Open Day 1 Condensed Battle Reports are HERE.

After losing the knock-out round, I headed out with some local guys to drink beers and talk 40K. I managed to avoid suffering too much of a hangover and went into the RTT looking to have a good time.

My list, as a reminder:

20141122_084907

HEADQUARTERS

  • Autarch [Warlord] (Fusion Gun, Scorpion Chainsword, Banshee Mask) 88

TROOPS

  • 5 Dire Avengers; Wave Serpent (Scatter Lasers, Shuriken Cannon) 195
  • 5 Dire Avengers; Wave Serpent (Scatter Lasers, Shuriken Cannon) 195
  • 5 Dire Avengers; Wave Serpent (Scatter Lasers, Shuriken Cannon) 195

ELITES

  • 5 Fire Dragons (Exarch; Fast Shot); Wave Serpent (Scatter Lasers, Shuriken Cannon) 260

FAST ATTACK

  • 2 Hornets (4 Pulse Lasers)¬†160
  • 2 Hornets (4 Pulse Lasers)¬†160
  • 8 Warp Spiders 152

HEAVY SUPPORT

  • Wraith Knight 240

ALLIED DETATCHMENT: Dark Eldar

  • Archon [HQ] (Haywire Grenades, Webway Portal) 100
  • 5 Kabalite Warriors [Troops] 40
  • 1 Venom [Fast Attack] (Splinter Cannon) 65

Renegade Open RTT Round One (The Relic & ‘Maelstrom’, Vanguard Deployment): Eldar & Dark Eldar¬†v Iron Warriors.

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My opponent brought a thoroughly fluffy and not particularly competitive list that included a tooled up Chaos Lord (Axe of Blind Fury AND the Burning Brand of Skalathrax), a Decimator, a Heldrake (using a Helblade model–if only he’d brought that instead of the drake!), two Landraiders (Proteus?) that were immune to Melta, a small unit of Nurgle Obliterators, two units of Cultists and two small units of Chaos Space Marines. I was confident of my chances, but mindful of how my dice had betrayed me on Day One when last I faced two Landraiders.

Well, practice makes perfect. Perhaps the most important thing I learned in my 10+ games practicing The Relic was to put a useful piece of terrain where the Relic would be. In this game, I had a ruin that would provide cover saves until I was 8″ or more back toward my Deployment Zone. I put my Wraith Knight right on the line (had first turn) and deployed the three Dire Avenger Wave Serpents. I held the rest in reserves with no plans to go after the Landraiders, choosing instead to focus on the Decimator (deep-striking), the Obliterators, and the Heldrake.

Long story short: I picked up the Relic on the first turn, transferred it to a unit of Dire Avengers on turn 4, loaded back into my untouched Wave Serpent on turn 5, then sat there until turn 7. I won the Primary, but got ‘Hold your opponent’s objective’ and ‘Have a unit in your opponent’s DZ’ a combined 6 out of 14 times on the Secondary whereas my opponent got ‘Hold your own objective’ three times along with other, more reasonably obtainable, goals. He had his Chaos Lord camping on that one and one of the LasCannon-sporting Landraiders close at hand, so I decided to abandon the secondary and make absolutely sure I won the Primary. So…I lost the Secondary, only taking the game 6-4. Since there were maybe 40 players in the RTT, I knew right away that, barring some low scoring games from other players, I was out of contention. Ah well, a win is a win except when it doesn’t earn enough Battle Points, right?

Renegade Open RTT Round Two (Assassination & ‘Maelstrom’, Hammer and Anvil Deployment): Eldar & Dark Eldar v Tyranid

Bleh, didn't get a good picture of his display board.

Bleh, didn’t get a good picture of his display board. That’s the Void Shield Generator in the bottom right corner.

Here's (most of) the rest of it.

Here’s (most of) the rest of it.

My opponent’s list featured two units of 2 Zoanthropes, a pair of Stonecrusher Carnefexii [Note: I do not care if this is the correct way to pluralize ‘Carnifex’, I find it funny and plan to over-use it throughout this report], a pair of flying Hive Tyrants with double devourers and the haywire template, a Tervigon, 30(20?) gaunts, two Crones, a Malanthrope, and a Void Shield Generator (3 shields). I was a little annoyed by the size of the generator at about 12″ wide/deep and 4 or 5″ high to the battlement.¬†Since it provides protection for any unit within 12″, it covered almost the entirety of his Deployment Zone. It also blocked a LOT of lines of sight. Fortunately, I’ve had experience with Void Shields so while I was annoyed by the model used to represent it, the generator itself didn’t worry me too much–I could hang WELL back with 48 and 60″ range shooting.

So…Hammer and Anvil against a ‘Nid list with only 4 flying monstrous creatures;¬†I was confident I could kill whatever he threw down the table at me. The¬†Primary¬†allows each player to secretly select 3 of their opponent’s units to destroy. If you fail to get all three, you fail the Primary–no partial credit. This is another mission from the Primer Packet that I had practiced. As you nominate after deployment but before first turn, I could see what was on the table and where it was before choosing. I chose his Warlord Tyrant (which almost always makes sense as you’ll be going for Slay The Warlord anyway), a pair of Zoanthropes deployed to my left and relatively unsupported, and the Malanthrope (because: Malanthrope). I imagined he would pick the Venom, the Dark Eldar Warriors and my Warp Spiders (or Wave Serpents, since those have to be cracked anyway).

My opponent had first turn, so deployed first hiding the Malanthrope centrally and deploying everything else under the shields. I counter-deployed keeping everything way back (more shooting!). I kept one unit of Hornets on the table (they’ll get Void Shield-popping duties), but kept the Fire Dragons (Webstriking in their Wave Serpent), Warriors, Warp Spiders, and the other pair of Hornets (Outflanking)¬†in reserve. We nominated our Assassination targets, and then I stole the initiative! Woot! Nothing’s better than catching ‘Nids on the ground!

During terrain setup, I had positioned a ruin so that I could shoot through it, through a gap in terrain in the center of the table. First, I shot the Hornets at one of the Crones (they’re worth killing), popped all three of the Void Shields and managed to¬†leave it with two wounds remaining.¬†I was able to get two serpents lined up on the Malanthrope, reducing it¬†to just two wounds after popping the serpents’ shields. I shot another serpent at the non-warlord Hive Tyrant (it was in front) and put a wound or two on it. And the final serpent I shot at the ‘marked’ Zoanthropes.

I’m not certain if my opponent had practiced the mission, but he did something I couldn’t have hoped for in my wildest: He pulled both Crones DEEPER into his DZ, hiding them behind his ruin. He pushed his Tyrants and the Carnifexii up the table, spawned 18 Gaunts (but pooped out), did a better job of hiding his Malanthrope in a corner, and just generally pushed the other unit of Gaunts around to deny my Outflank/Deepstrike. His shooting/haywire templates were largely ineffective. I only had to jink with two serpents and the Hornets (if I remember correctly–I think I jinked a Warp Blast or something).

Turn two, all of my reserves come in. I thought about dropping the Warp Spiders on his end of the table, but then remember that that would be dumb. So I dropped them on my side, near enough the Carnifexii to take a couple of potshots, but far enough away to put more than 18″ between them with a good run/jetpack move. The Venom deep-struck near the Carnifexii as well and I decided to feed it to him (there was no good way to get completely out of charge range anyway). Now, despite moving his Guants all over the place, he left the top right corner (from my perspective) clear. There would be no reason to disembark (the Crones weren’t flying, but I didn’t want to expose the unit to a bajillion shots from Flesh Borers, etc.), but I could line up the serpent on the Malanthrope and unload on it. When I walked back around the table, he asked if I was going to scatter it (the serpent). It was my pleasure to inform him (and then show him the rules) that the Webway Portal does not scatter. I drop the Void Shield(s) that had regenerated and¬†put a ton of shooting into both the tyrants, putting wounds on both. I sacrifice some shooting to make sure I am more than 18″ away from the Carnifexii. The Webstriking-serpent does its job, and the Malanthrope goes down. Now I’m sitting with my Walord in his backfield, surrounded by 30 Gaunts, two Crones, and a pair of Zoanthropes.

His turn two he lines up on my Venom with one tyrant and on a serpent/Hornets with the other. He moves the Stonecrushers (ok, I got tired of ‘Carnifexii’) toward the Venom. More importantly, he surrounds the serpent in his backfield. I know what he’s trying to do, so I confirm with him (and a TD) that any model that can’t legally finish its move (the 6″ from anywhere on the hull version of emergency disembarking) will be lost. With the shields down, and two fully-loaded Crones and a pair of Zoanthropes prepared to shoot it, I make my peace with¬†losing it. Then, of course, miracles happen: His tyrants’ shooting stuns the Venom and takes a hull point off of a Wave Serpent. But I manage to jink, or he manages to miss, or he fails to glance/pen the serpent in his backfield enough to wreck it. It survives with 1 hull point. Intent on destroying it (and netting the unit inside as collateral damage), he declares charges with his Crones (but not the Gaunts, he holds them where they are). He also charges the Venom with his Stonecrushers, blowing it up and killing 2 Warriors (they make their morale check). The Crones are in side armor, so their Hammer of Wrath is ineffective. It takes BOTH Crones’ attacks to glance the serpent to death…and I see daylight.

When he made his charge moves, he turned both the Crones’ bases so that the narrow part was touching the hull. During the shooting phase he had the broad part of the base 1″ from the hull. That, and the 1″ he moved to get into base contact, gave me enough room to legally disembark everyone (7 models). I should have taken a picture–they were lined up on the very edge of the table.

The top of three is devastating for him: A Hornet and serpent line up on one of the Crones, taking it out, and the Fire Dragons put a couple of wounds on the other one. The rest of my army kills both tyrants, the Stonecrushers and the ‘marked’ unit of Zoeys. I have shooting left over to put a wound on the Tervigon. I have achieved my assassination mission, and he has no presence on my half of the table.

For his part of turn three, he moves the 30 Gaunts into assault position. I think Warp Blast fails, and the rest of his shooting isn’t particularly good. Two Fire Dragons soak up a lot before falling, and then the 5+ Archon with 5+ Feel No Pain tanks 6 or 7 wounds, leaving him with 1. The unit makes its morale check (otherwise it would have been lost, again), and he assaults with his Crone and his Gaunts. The Gaunts had a 3″ charge to make after killing the Fire Dragons, and he chose to send them in first. I hit twice and wound twice with Fusion Guns (in Overwatch!) and suddenly his 3″ charge is a 5″ charge. He rolls a ‘4’. The Crone makes it in and takes out the Archon (for the record: He still got paid.), and the Fire Dragons manage to do a wound back. I think the Eldar lost combat, but they make their morale check and stay stuck in.

On turn four I shoot at the Gaunts threatening my Autarch and finish off the Tervigon. There’s nothing else to shoot at. In close combat, I take two wounds on my Autarch and then he manages to stuff a Plasma Grenade down the Crone’s throat (Hooray for AP4!). The unit consolidates away from the edge of the table (mostly so they wouldn’t get knocked off), still hemmed in by the Gaunts. He shoots at and then assaults the Fire Dragons (I lose one to shooting from Look Out Sir rolls), so only the Autarch and¬†two Fire Dragons remain. His attack rolls are terrible and we finished with a tied combat.

On turn five I just keep everything out of harm’s way. In the close combat, my Autarch is a stud, killing two Gaunts with his AP6 Scorpion Chainsword (Don’t leave home without it!). The Fire Dragon kills another. Bad dice defy the law of averages again, and he loses combat. This time, I ask him if he’s still in Synapse. Due to piling-in moves, he’s actually a half-inch out. He fails the morale check and I cut down something like a dozen Gaunts! At the bottom of five, he brings the other unit of Gaunts closer for a half-hearted charge (they fail) and his Warp Blast (the template thing, right?) scatters off of the table.

He wants to resign here, but the die roll indicates that the game should continue. I tell him that I have my Primary mission completed, and ask if he has his. He doesn’t. I ask him to tell me (if he doesn’t mind) what his final target is; it’s the Warp Spiders and he has no way to get to them even in a 7-turn game. I ask him if he’s sure he wants to resign, and he confirms it. We shake on it and that’s that. I win 10-0.

Renegade Open RTT Round Three (Crusade & ‘Maelstrom’, Dawn of War Deployment): Eldar & Dark Eldar v Dark Eldar & Eldar!

For the final round of the day, I am paired with a player from my club. I have played him many times and usually done well against him. He’s been winning as well, but is in the same position as I am of not having enough Battle Points to legitimately compete for 1st place. Here’s his army:

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Seeing as how I know him and it was the last round, I recorded the game. The battle report is posted on my Youtube channel (DCannon4Life), and embedded below. Enjoy!

This past weekend I went to my first GT, the Renegade Open. List building rules stipulated 1850 points, allowed for two sources, self-allying and Forge World units (not lists though). This is what I took:

20141122_084907

HEADQUARTERS

  • Autarch [Warlord] (Fusion Gun, Scorpion Chainsword, Banshee Mask) 88

TROOPS

  • 5 Dire Avengers; Wave Serpent (Scatter Lasers, Shuriken Cannon) 195
  • 5 Dire Avengers; Wave Serpent (Scatter Lasers, Shuriken Cannon) 195
  • 5 Dire Avengers; Wave Serpent (Scatter Lasers, Shuriken Cannon) 195

ELITES

  • 5 Fire Dragons (Exarch; Fast Shot); Wave Serpent (Scatter Lasers, Shuriken Cannon) 260

FAST ATTACK

  • 2 Hornets (4 Pulse Lasers)¬†160
  • 2 Hornets (4 Pulse Lasers)¬†160
  • 8 Warp Spiders 152

HEAVY SUPPORT

  • Wraith Knight 240

ALLIED DETATCHMENT: Dark Eldar

  • Archon [HQ] (Haywire Grenades, Webway Portal) 100
  • 5 Kabalite Warriors [Troops] 40
  • 1 Venom [Fast Attack] (Splinter Cannon) 65

Round One (Emperor’s Will & ‘Maelstrom’, Vanguard Deployment): Eldar & Dark Eldar v. Eldar w/ Pulsar Lynx & Cullexis Assassin

One of his cleverly converted Dinos fell on my Hornet and snapped off the flight stand. I got even though!

One of his cleverly converted Dinos fell on my Hornet and snapped off the flight stand. I got even though!

Right off the bat I face an army that my list is designed to deal with. While I had initially given feedback (after playtesting mission rules) that having players place terrain was not a good idea, I completely changed my mind as soon as I saw what I was up against. I lost the roll to choose table sides, and therefore the ability to pick the first piece of terrain. Instead of taking one of the LoS blocking pieces, he took the only ruin on the board. I took the biggest piece of LoS terrain and deployed so that I could hide at least one Wave Serpent behind it. That made the difference; despite going second, he only got a few shots at my serpent (and venom) with his Wraith Knights.

My opponent made two fateful decisions: First, he was unwilling to move the Lynx off the Skyshield to get a shot on my two units. Second (and more importantly), he did not capitalize on the Lynx’s ability to fly. Knowing that my reserves would be coming in on Turn 2, he could have put the Lynx in flight mode. That would almost certainly have saved it. As it was, I destroyed the Lynx (without it firing its Pulsars once) and one Wave Serpent (the one with his Warlord in it) on the bottom of turn two. With the Lynx out of the picture, I kept the pressure on his ObSec serpents and Dire Avengers, eventually leaving him with only 2 Wraith Knights.

I do have to point out that his Cullexis lasted until turn 4, where it died to Overwatch from the Dark Eldar Warriors. It had charged my Wraith Knight, survived the first round of combat and then deleted my knight with an Instant Death attack, so he made his points back, regardless of how ignoble his eventual death was.

I win 9-2 (or 9-3).

Round Two (Kill Points COMBINED WITH Big Guns Never Tire & ‘Maelstrom’, Dawn of War Deployment): Eldar & Dark Eldar v. Black Templars

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My second round opponent’s army¬†seems like it’s already giftwrapped for me; Two Landraiders, Razorback, Vindicator and Storm Raven vehicles, a Hammernator unit, Helbrecht & a bunch of dudes, and two small 5-man(ish) units of Templars. We roll up 5 objectives, which is a lot to cover, but I’m confident since my ObSec units outnumber his. Deployment favors me (and I have first turn): He puts the Vindicator next to Helbrecht’s Landraider to my right and the Hammernator Landraider on my left, too far apart from each other to lend immediate support. I decide to focus on the Hammernators. On his turn one, he moves up a bit and pops smoke on everything.

My turn two starts out well: I have a Skyfire Node that I can use for when his Stormraven comes in, and all of my reserves arrive. And then¬†I get a lesson in how the best-laid plans can go awry (DICE!) when I fail to destroy the Landraider with 5 Melta hits, a Haywire hit, 2 Heavy Wraith Cannon hits and 2(3?) Pulse Laser hits. The Meltas Pen twice, Glance twice, and fail to do anything with the 5th; the glances go through the smoke and he makes his cover saves for the two pens! The Haywire grenade hits and glances…and he makes his smoke save. The Heavy Wraith Cannon hits fail to do anything, as do the hits from the Pulse Lasers. When the smoke clears (literally), the Landraider is short 2 Hull Points and most every ‘fragile’ unit in my army is standing around looking dumb.

In the following turn, my opponent kills all the Fire Dragons, but does not get my Autarch. He then proceeds to make a 3-unit multi-charge through terrain.¬†He rolls the charge distance¬†before we measure and agree on the number needed, which results in a bit of contention. Ultimately we call over a judge, who rules in favor of my opponent. It could have gone either way, so I was fine with the ruling–I was annoyed by what I see as a breach of etiquette: ALWAYS measure, discuss, and agree on the number needed before making a charge.

The game stumbles on and his low-model-count comes up in his favor. He beats me on the Primary by just a couple of points, but I take the Secondary. I lose 6-4. C’est La Vie, no?

Round Three (Modified Scouring & ‘Maelstrom’, Hammer and Anvil Deployment): Eldar & Dark Eldar v. Tzeentch Daemon Flying Circus

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For my third opponent, I am paired (by the wonderful software that is Torrent of Fire [/lightsarcasm]) with my round one opponent and another player is ALSO paired with a prior opponent. The options are: Adamantium Lance with some elite (Low Model Count) allies all primed in black (guy had his army stolen the week before the tournament) or flying Daemon spam played by one of my club-mates. I get the Daemon spam. Boo-yah. Although I might have lost against the AdLance, I wanted to take a swing at one given how much time I’d spent prepping. Ah well.

My opponent keeps his Daemons in ‘Glide’ mode, and then jinks like crazy when I shoot at him (Note: The ability for MCs to ‘jink’ while Gliding/standing on the ground goes on my list of BS rules, I’d be happy to trade a BS rule that applies to my army to get rid of that one). I deploy almost everything (all the serpents for sure) on the board; there is little to no point in Webstriking versus a toughness army. My opponent has first turn, so he’s got Iron Arm etc. etc. up by the time I get a chance to shoot him. I may put a wound on one during the first turn.

During his second turn, he presses forward on a wide front, summoning units and buffing his Daemons (three princes and two Tzeentch HQ dudes). I decide that if I can’t kill a Daemon on my turn two, I’m done for (there’s nowhere to run, so forfeiting a turn of shooting to try to flat-out away from the Daemons is pointless). With my back against the table edge (and Hammer & Anvil perhaps the only thing giving me a chance at two turns of shooting), I make a mistake and target a T9 Daemon Prince…. I put a wound or two on him before realizing that I do not likely have enough shooting left to bring him down. I switch to my second target (which should have been my first), the non-warlord Tzeentch Daemon. I roll well and my opponent does not, so I breathe a sigh of relief as I finally manage to remove one Daemon from the table.

Then, a miracle happens: One of his Daemon Princes perils (what he was casting is permanently erased from my memory because of what happened next–it was successful, at any rate), rolls a ‘1’ on the chart and then proceeds to fail his Leadership Check. BOOM! Suddenly he’s down to just three Daemons and I can see daylight. A minor miracle follows: His warlord charges 5 Dire Avengers but only kills 3. The remaining two make their morale and stay stuck in! I put my Wraith Knight and the Fire Dragons (with the Autarch) into the melee and start chipping off wounds with Melta Bombs (the knight was near-useless).

I shoot down his other Daemons (having effectively stifled his summoning factory) and eventually kill his warlord. I end up holding more Scouring points than he can (two 3-point markers, two 2-point markers, and two 1-point markers on the board, similar to what BAO does with the Scouring) as well as taking the secondary.

I win, 9-2. My opponent goes on to take the Sportsmanship trophy; every one of his opponents voted for him.

Round Four (Table Quarters with 5 ‘Quarters’ & ‘Maelstrom’, Spearhead Deployment): Eldar & Dark Eldar v. Screamerstar w/ Belakor

So, to keep this short: I dislike Torrent of Fire (that may change in the future). ‘Win-Loss’ Path as a PRIMARY way of tie-breaking, in an environment where dice can betray the best general/list, is less than optimal. Win-Loss Path in a tournament with 256 players makes sense as a time-saving approach. It -may- also make sense in large Chess Tournaments (doubt it does, but I’m not willing¬†to say it has no place whatsoever).

After counting my Victory Points, I think I will make the¬†Top 16 (only 8 players can have a 3-0 record, so there are 8 spots that will go to 2-1 records with the most Victory Points). So, I call home and tell my son, ‘Maybe!’ A teammate tells me I should be in and shakes my hand, so I call home and say, ‘Yay, I made it!’ Then the list is posted and I’m out of the top 16. I call home and say, ‘Oh well. I don’t understand it, but that’s ok since I have another tourney tomorrow.’ I express my disappointment to the Tournament Directors and leave it at that. Then, that list comes down. I assume it is final so I pack my models and start coordinating a post-tournament beverage imbibing and sympathizing session with a guy I just met in person (long-time forum acquaintance). I have my coat on, ready to walk out in just a couple minutes, when ANOTHER list of the Top 16 pairings is posted…and I’m on it (10th! /flex?). I call home, despite my teammates shouting at me to not jinx it and, to the total befuddlement of my wife,¬†say, ‘Yay!’ What a rollercoaster.

The Renegade had requested Win/Loss RECORD + Victory Points as the means by which the Top 16 should be determined. The software did not do that, so they had to do it by hand. Despite doing it by hand, three players were left out of the Top 16 that should have been there. Had everyone who qualified actually been listed, Adeptus Brew City would have put 5 players in the top 16. Not bad.

[Insert Picture Here: Didn’t get one, nor could I find one taken by someone else. Ah well. He had 4 flying Daemons (Fateweaver, Belakor and two(?) supporting Daemons), two Heralds of Tzeentch (one with the Grimoire), 8 or 10 Screamers, two units of Horrors, a unit of Plague Bearers and a Bastion.]

The game: I face a Screamerstar for the first time ever. I get the Infiltrate Warlord Trait and decide to use it to Outflank (still Webstriking my Fire Dragons in their Wave Serpent). My opponent, who went on to finish 3rd overall, commented that my decision to Outflank rather than Infiltrate was interesting, and that it put some extra pressure on him.

Since I only had two units (Wraith Knight and a Wave Serpent) on the table on turn one, despite going first (in retrospect, putting everything on the table is the better choice), I managed to put 2 wounds on Belakor but not take him out. Had I done so, the game still would have been difficult (he rolled up Perfect Timing, which makes it hard for serpents to avoid being glanced to death), but definitely more in the realm of possibility. As it was, I spent too much time running from the Star and hardly made him pick up any models at all (two units of minor Daemons, if I remember correctly). My idea was to preserve my ObSec units until turn 5, then put them in as many table quarters as possible. Unfortunately, when his Star split up, he had more than enough firepower to remove all of my ObSec units, leaving only my Warlord and the Fire Dragons to contest the center ‘quarter’.

Overall it was the most interesting game of the day, and one that I think I would have done better in if I’d had any experience at all against Screamerstars. Ah well, I made the Top 16, which was my goal for the tournament.

I lose, 9-0 (he did not get my Warlord) and am knocked out of the championship track.

 

Played in a small (16 man) AdeptiCon prep tournament this past weekend. I went 2-1, losing in the first round to the eventual champion.

Here is what I brought:

Notable differences from my 'usual' lists (recently, at least) are the unit of Jet Bikes and the unit of Vibro Cannons.

Notable differences from my ‘usual’ lists (recently, at least) are the unit of Jet Bikes and the unit of Vibro Cannons.

I brought this for at least two reasons. First, the Dark Eldar codex (a.k.a. Codex: Webway Portal) was not yet legal. Second, I knew that AdeptiCon Maelstrom cards, still in draft form, would reward bringing a greater variety of units than is typical. Third, I did not have the models for the pure Eldar list (they’re in the mail) that I want to run. To a certain extent, I was also interested to see what kind of Deathstars and broken combinations people thought would be ‘good’ for AdeptiCon, particularly given that virtually every Lord of¬†War is ‘in’.

I was disappointed that only two players¬†brought a Lord of War (one Dark Eldar Revenant and one named Nurgle Daemon(?) was all I saw in a field of 16). [Edit: Ok, Draigo is a Lord of War, but you know what I mean.] The player that brought the¬†named Daemon immediately acknowledged that he wasn’t¬†at the tournament to win so much as he was looking forward to the opportunity to put the model on the table. There was also only one player that brought¬†enough Imperial Knights for an¬†Adamantium Lance. While a couple of other lists had one Imperial Knight, there weren’t more than 5 in the whole tournament.

Here are pics of most of the armies:

4 Sources: Eldar, Space Marines, Imperial Knight, and an Inquisitor!

4 Sources: Eldar, Space Marines, Imperial Knight, and an Inquisitor!

It's not Skyblight so....

It’s not Skyblight so….

The list with the named Daemon in it.

The list with the named Daemon in it.

The Tau list that took 2nd overall. Surprise!

A sneaky Tau list that plays unlike any other did very well, surprise!

Non-Draigostar Grey Knights with no allies. I feel bad for these guys, they try so hard.

Non-Draigostar Grey Knights with no allies. I feel bad for these guys, they try so hard.

Skyblight, but I think this one bumped into the Tau list so....

Skyblight, but I think this one bumped into the Tau list so….

I do not know what kind of Landraiders those are.

I do not know what kind of Landraiders those are.

A solid Eldar list that fell short against the 3 Imperial Knights with Imperial Guard and Void Shield Generator list in the finals.

A solid Eldar list that fell short against the 3 Imperial Knights with Imperial Guard and Void Shield Generator list in the finals.

This poor guy--because the new Dark Eldar codex was not legal, he had to re-write almost 600 points worth of his list!

This poor guy–because the new Dark Eldar codex was not legal, he had to re-write almost 600 points worth of his list!

A Draigostar with Tigurius(?). Unfortunately, low model count Deathstars do not do well in Maelstrom missions.

A Draigostar with Tigurius(?). Unfortunately, low model count Deathstars do not do well in Maelstrom missions.

Ok, so on to the short battle reports! Round 1 I draw the Adamantium Lance backed by Imperial Guard (with a Void Shield Generator for the win!). For the record: I helped write this list, and now I regret it. If it has weaknesses, they weren’t exposed in any of the three rounds. My opponent beat me solidly, then went on to dominate the next two games to easily win the overall. Despite having my reserves utterly fail me–and who can win while rolling 4 ones for reserves and mis-placing his Warp Spiders? not this guy–I gave him the closest game of the day. The margin of victory¬†was 8 points.¬†Below is a picture of his list and the deployment. Despite more than a dozen hits on the void shields, I failed to drop all three and resigned myself to just shooting whatever wasn’t protected. A (in my opinion, bizarre and unnecessary) AdpetiCon FaQ ruling makes it so that every UNIT with at least one MODEL within 12″ of a Void Shield Generator gets the benefit of the Void Shields….

My first-round opponent (and eventual champion): Adamantium Lance, Imperial Guard with 2 fearless conscript blobs and lascannons galore all tucked securely under the protection of a Void Shield Generator. Good times!

My first-round opponent (and eventual champion): Adamantium Lance, Imperial Guard with 2 fearless conscript blobs and lascannons galore all tucked securely under the protection of a Void Shield Generator. Good times!

Deployment: Dawn of War. Mission: 1 card on Turn One, then up to 3 cards each turn thereafter. I got burned by drawing three cards for objectives sitting under his Imperial Guard. It was a slow decline into obscurity after that.

Deployment: Dawn of War. Mission: 1 card on Turn One, then up to as many cards as the turn number each turn thereafter. I got burned by drawing three cards for objectives sitting under his Imperial Guard. C’est la Vie.

In the second round, I faced one of the only Lords of War in the tournament. He had already lost to a 4-source army that included Eldar, Space Marines, an Imperial Knight, and an Inquisitor (despite almost tabling that list, he was outscored and therefore lost). When my reserves came in piece-meal again (despite having an Autarch…), I resolved to shoot everything BUT the Revenant. That approach, plus moving Wave Serpents flat out to position them near objectives, allowed me to inhibit his ability to score. I took the lead on Turn 4 and managed to not get tabled despite the game going¬†6 turns. I won with a 6-point margin of victory.

My second-round opponent's army. If you don't get distracted by the Reventant, you realize it's a low model count list....

My second-round opponent’s army (yeah, that’s a Skyshield Landing Pad; who doesn’t like a 4++?). If you don’t get distracted by the Reventant, you realize it’s a low model count list….

Deployment: Hammer and Anvil. Mission: 1 card on Turn One, then up to 3 cards (maximum) each turn thereafter.

Deployment: Hammer and Anvil. Mission: 1 card on Turn One, then up to 3 cards (maximum) each turn thereafter. You can see I have a lot in reserve.

In the third round, I got a mirror match; Eldar with 4 Wave Serpents, Warp Spiders, and 2 Wraith Knights (etc.). On turn one I had the opportunity to score 2 Victory Points, but that meant going flat out with a Wave Serpent (so, not shooting with it) and putting it in easy striking range of a unit of Fire Dragons. I took the risk and secured the 2 points. Long story short, I won with a 2-point margin of victory (to the bold, enh?). This was the best game of the day, with at least two lead changes and the game in the balance through turn 7.

My round-three opponent's army, the standard 4 serpents and 2 Wraith Knights. His concept was Strength 10 shooting (or melta!). Regrettably, he didn't face any serious armor all day....

My round-three opponent’s army, the standard 4 serpents and 2 Wraith Knights. His concept was Strength 10 shooting (or melta!). Regrettably, he didn’t face any serious armor all day….

Deployment: Vanguard. Mission: 1 card on Turn One, then as many cards as objectives controlled (up to a maximum of 4 cards). At the bottom of Turn 2 my Warlord failed a 4+ cover save versus a Distortion wound (bye bye!) and I failed to reduce a pen to a glance with a shield...and then the serpent blew up, killing three avengers. Made for a very tight game!

Deployment: Vanguard. Mission: 1 card on Turn One, then as many cards as objectives controlled (up to a maximum of 4 cards). At the bottom of Turn 2 my Warlord failed a 4+ cover save versus a Distortion wound (bye bye!) and I failed to reduce a pen to a glance with a shield…and then the serpent blew up, killing three avengers. Made for a very tight game!

For losing the final round, my opponent took home a sweet AdeptiCon pint glass (only pride kept me from throwing the game; I want one of those!). I got lucky and received a door prize, immediately turning around and picking up the Dark Eldar codex. Once I settle on the terms of the contract with the Kabal of the Black Sun, I’ll be popping out of Webway portals all day, every day, in your base, killing your dudes….

The AdeptiCon version of Maelstrom cards is vastly, VASTLY superior to the GW cards. All of the cards make sense, there are no random point values (i.e. you get what you earn, not what the d3 gives you), and the missions discourage low model count armies (which may unintentionally hurt some codexes, like Grey Knights, but will also increase the risk factors in investing in high point-cost Deathstars). I thoroughly enjoyed playing with them and (for what it’s worth) highly recommend them. They are what GW SHOULD have done. The draft AdeptiCon Maelstrom cards are available here: AdeptiCon Maelstrom Cards

So, here’s my latest bit of silliness:

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And another angle:

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I’ll be adding streamers to it and maybe a bit here and there. Painting is still WiP.